Kellar Institute for Human DisAbilities (KIHd) - College of Education and Human Development - George Mason University
About Us

The Kellar Institute for Human DisAbilities (KIHd) is an interdisciplinary campus-based organization focusing on improving the lives and productivity of children and adults with disabilities. KIHd combines the resources of the university with local, state, regional, national, public, and private sector agencies and organizations to develop products, services, and programs for persons with disabilities.

Helen A. Kellar Institute faculty and staff embrace new technologies as they emerge and make every effort to make content accessible across a range of different formats and devices. Our app development team is in the process of launching several new apps for people with disabilities, service providers and professionals working in the field of special education.

Here is the list of all our apps. Do not forget to visit the app distributor's websites on left to see what is available for download.

KIHd Apps on iTunes
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    The SE Resolution App renders the "Parent's Guide to Special Education Dispute Resolution" by the Virginia Department of Education (VDOE), for mobile devices. It covers "Mediation," "Formal Complaint," and "Due Process" and includes a section that defines relevant "Acronyms" and a "Glossary." The application offers an easy to use question and answer format. Many answers include a direct link to the Regulations Governing Special Education Programs for Children with Disabilities in Virginia. It is designed to help parents and educators better understand their rights and responsibilities during the dispute resolution process.

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    The AT Consideration Guide App IDEA (1997) added the requirement that each IEP team consider the need for assistive technology as part of the Consideration of Special Factors. IEP teams must also document their consideration of assistive technology in the IEP plan. The consideration guide is to assist school divisions in developing a process for consideration of AT in the IEP process.

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    The Brain Injury Strategies App is intended to provide ideas for supporting an individual who is returning to learning. It addresses various areas of concern that can happen after a concussion, a type of traumatic brain injury. The end product is a summary of selected strategies that can be implemented by an educator for an individual student.

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    The AIM Explorer App is a free simulation that combines grade-leveled digital text with access features common to most text readers and other supported reading software. Magnification, custom text and background colors, text-to-speech (synthetic and human), text highlighting, and layout options are presented in a logical sequence to help struggling readers decide which of these supports might help them to access and understand text. The AIM Explorer is designed to be used by a reader working collaboratively with an educator, tutor, parent, or assistive technology specialist as a guide.

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    The EZPic2Txt App sends preset message(s) to preset contact(s) as e-mails or text messages with one swipe or touch.

Our AIM-VA Navigator and Eligibility Apps are being retired because they are no longer needed for the AT Considerations Guide App. AEM Navigator is located on the National Center on Accessible Educational Materials website and AIM-VA Eligibility Requirements are provided by AIM-VA.

KIHd Apps on Google Play
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    The SE Resolution App renders the "Parent's Guide to Special Education Dispute Resolution" by the Virginia Department of Education (VDOE), for mobile devices. It covers "Mediation," "Formal Complaint," and "Due Process" and includes a section that defines relevant "Acronyms" and a "Glossary." The application offers an easy to use question and answer format. Many answers include a direct link to the Regulations Governing Special Education Programs for Children with Disabilities in Virginia. It is designed to help parents and educators better understand their rights and responsibilities during the dispute resolution process.

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    The Make&PlayQuiz App allows teachers to design their own unique board game or “quiz,” where students can learn or strengthen their skills by playing a game. Each square can have a Question (Multiple Choice, Fill in the Blank or True/False) or an Event (Stop- skip turns, Go forward, Go Back or Get Points). One to four players can play at a time and the games can be shared with others.

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    The Brain Injury Strategies App is intended to provide ideas for supporting an individual who is returning to learning. It addresses various areas of concern that can happen after a concussion, a type of traumatic brain injury. The end product is a summary of selected strategies that can be implemented by an educator for an individual student.

Our AIM-VA Navigator and Eligibility Apps are being retired because they are no longer needed for the AT Considerations Guide App. AEM Navigator is located on the National Center on Accessible Educational Materials website and AIM-VA Eligibility Requirements are provided by AIM-VA.

KIHd Apps in Development
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    Behavior Data Collection Lite App is an iOS/Android tool for teachers and behavior researchers that allows to collect, store, and preview behavior counts, duration, and interval recording data on their iPhones/Pads, Android Phones and tablets.

    Review demonstration samples of this app:

    Count behavior incidence

    Collect behavior duration

    Behavior interval recording

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    The Match to Sample App enables you to create, administer and share multimedia containing match-to-sample training or multiple-choice quizzes, collect and analyze student's progress.

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    The Graphic Organizer App WeGotIT! Graphic Organizer v.1.0 is an iPad version of the computer-based graphic organizer, that has been developed by Drs. A.Evmenova and K.Regan at KIHd for a Microsoft Word interface with embedded self-regulation strategies to help middle school students write essays on the computer.

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    Task Analysis And Behavior Data Collection App is an iPhone/Pad application that offers a stand-alone tool for users to collect, store, and plot the data on their iPhones. The application can collect four types of data: frequency, accuracy, duration, and fluency. Users can create their own data collection tasks and manage them on the iPhones. Users can graph and export the data collected.